“Collection-based Containment Checks”

Or at least that’s what I think their called. Just something cool I found out and thought I’d put down here. Instead of doing: You can do: How useful is that! The values we check against are on the left which is great for when we end up doing Namespace.Script.Singleton.Array[someVariable].Gameobject.GetComponent<AnotherScript>().SomeDictionary[someOtherVariable].Function(moreVariables, true, false, 0)… etc. Which